Bianca is currently working at Ubisoft Massive Sweden as a concept arts. Before she worked at MediaPro Magic as Lead Texture Artist where she developed matte paintings and concepts. She graduated the National University of Arts, Bucharest Applied Graphics.
1) Before we start the interview I would like to thank you for this
opportunity. Please tell me when and how you got interested in
illustration and art?
Thank you very much for this invitation.
I was vary fascinated by pictures since I was very small, but after I’ve read and learned more about artists life and how they studied and painted, I realized I wanted to do that, as well.
2) What inspires you? What artists and illustrators do you admire?
I get inspired from all sort of things that I like: ideas, new or old paintings, illustrations, photography, things that I see while I’m walking on the street… I am fascinated by some of the children book illustrators, their ideas are so creative, unusual, and described in such diverse techniques. Some of my favorites are: Maurice Sendak, Charles Santore, Gennady Spirin, Olga Dugina and Andrej Dugin, Anne Romby.
3) How did you discovered your style ?
I think my style is a result of what I’ve learned so far and it just feels naturally.
4) What was your greatest project ? The one you loved the most to work on ?
While I was in High School I did a series of illustrations for Fables, La Fontaine. That was the moment when I discovered how amazing was to try to build up characters, to invent environments and situations, while adding a little bit of craziness and bringing my personal contribution to the text.
5) Name some websites you browse everyday.
Very often just before I start working, I check for some inspiration or just I want to see what is new in the industry on: itsartmag.com, cghub.com, designboom.com. Now that I’ve seen some very good images on psdartist.com I want to take some time to get a better look on them.
6) What are your hopes and dreams?
I hope some people will enjoy my works and I dream there’s a place and time where I can do only this.
7) Thank you for this oportunity , tell something to the art-fanatics here on PSDartist.
Thank you all for reading and Have fun!
Ubisoft Massive, Sweden (January 2011 – present)
Concept artist – Far Cry 3
Concept artist – Desmond Chapters – Assassins Creed Revelations (uncredited, I have helped a little, for two weeks)
Mediapro Magic ( October 2007 – December 2010)
Concept artist – new animation project (2010)
Concept designer – BRAND PRO Idents (2010)
Lead texture artist – Divertis Show (2009)
Concept designer – PRO TV Idents (2009)
Concept designer/ Matte painter – Nova TV Idents (2009)
Lead texture artist – Against the clock 2 (2009)
Lead texture artist – “Don’t Look Up” (2009)
Lead texture artist – Un film simplu (2008)
Lead texture artist – PRO TV Idents (2008)
Lead texture artist/ Matte painter – “Fire and Ice: The Dragon Chronicles” (2008)
I enjoyed working for games at Ubisoft (2005-2007):
Texture artist – “Tom Clancy’s: HAWX” (Xbox360)
Texture artist – “Blazing Angels – Secret Missions of WWII” (Xbox360, PS3)
Texture artist – “Blazing Angels – Squadrons of WWII” (Xbox360, PS3, Wii)
Bridge Communications (2005) – Junior Artist .
For digital works I am using Adobe Photoshop, Body Paint, 3ds Max, Maya. From traditional techniques I am using pastels, pencils and ink drawing, acrilic painting, watercolors, engraving (aquaforte, aquatinta), photography.
Excellence Award – Exposé 9, Ballistic Publishing (2011)
Finalist in the Harmony category, Share One Planet contest (2011)
Teleorman Regional Museum, Alexandria, group exhibition – Autumn colours (2010).
Bucharest National Theatre, group exhibition – book illustrations: Yasunari Kawabata (2005).
Studio 35, Bucharest, group exhibition – book illustrations: The Little Red Riding Hood (2004).
“Cervantes” Cultural Centre, Bucharest – book illustrations – Vintila Horia: “El fin del exilio. Cuentos de Juventud” (2003).
Bucharest National Book Fair – book illustrations: La Fontaine – Fables (2001).